Decipher Games: Star Trek Customizable Card Game, How to Host a Murder, Star Wars Customizable Card Game Source Wikipedia

ISBN: 9781155525655

Published: August 17th 2011

Paperback

32 pages


Description

Decipher Games: Star Trek Customizable Card Game, How to Host a Murder, Star Wars Customizable Card Game  by  Source Wikipedia

Decipher Games: Star Trek Customizable Card Game, How to Host a Murder, Star Wars Customizable Card Game by Source Wikipedia
August 17th 2011 | Paperback | PDF, EPUB, FB2, DjVu, AUDIO, mp3, RTF | 32 pages | ISBN: 9781155525655 | 4.65 Mb

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 30. Chapters: Star Trek Customizable Card Game, How to Host a Murder, Star Wars Customizable Card Game, Star Trek:MorePlease note that the content of this book primarily consists of articles available from Wikipedia or other free sources online.

Pages: 30. Chapters: Star Trek Customizable Card Game, How to Host a Murder, Star Wars Customizable Card Game, Star Trek: The Next Generation Interactive VCR Board Game - A Klingon Challenge, The Lord of the Rings Trading Card Game, Fight Klub, .hack//Enemy, The Lord of the Rings Roleplaying Game, Jedi Knights Trading Card Game, Young Jedi Collectible Card Game, WARS Trading Card Game, Star Trek Roleplaying Game, Austin Powers Collectible Card Game, Tribbles, Boy Crazy, CODA System.

Excerpt: The Star Trek Customizable Card Game is a collectible card game based on the Star Trek universe. The name is commonly abbreviated as STCCG or ST: CCG. It was first introduced in 1994 by Decipher, Inc., under the name Star Trek: The Next Generation Customizable Card Game. The game now has two distinct editions, though both forms of the game have many common elements.

The standard central goal for a player of STCCG is to obtain 100 points, primarily by completing missions or objectives. This is done by bringing personnel, ships and equipment into play, then moving an attempting team to a mission. Once a mission attempt starts, the personnel will create away teams to encounter dilemmas which will challenge them in some way. Often if the personnel have the required skills or attributes they can overcome certain dilemmas effects. Once the required dilemmas are passed, the personnel still active in the attempt must have the skills and/or attribute totals required by the mission to solve it.

If the mission is solved, the player earns the printed points. Other aspects of the game increase player interactions: ships and personnel can battle, or otherwise affect each other- cards like events and interrupts can alter the environment for one or more players- and points can be scored using methods other than mission solving.

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